开发一个小游戏《愤怒的小鸟》需要进行图形渲染、碰撞检测、物理模拟等一系列操作。下面是一个简单的示例代码,展示了如何使用Qt 开发《愤怒的小鸟》。首先,在Qt Creator 中创建一个新的Qt Widgets 应用程序项目。
将以下资源文件(.qrc)添加到您的项目中:angrybirds.qrc. 将游戏所需的图像、声音和其他资源添加到资源文件中。创建以下源代码文件main.cpp。
#include #include 'gameview.h'int main(int argc, char *argv[]){ QApplication a(argc, argv); GameView gameView; gameView.show(); return a.exec();}gameview.h :
#ifndef GAMEVIEW_H#define GAMEVIEW_H#include #include #include #include 'gamecontroller.h'class GameView : public QGraphicsView{ Q_OBJECTpublic: GameView(QWidget *parent=nullptr);protected: void keyPressEvent(QKeyEvent *event) override; void MousePressEvent(QMouseEvent *。。) override;private: GameController *gameController;};#endif //GAMEVIEW_Hgameview.cpp:
#include 'gameview.h'GameView:GameView(QWidget *parent) : QGraphicsView(parent){ setRenderHint(QPainter:Antialiasing); setViewportUpdateMode(QGraphicsView:BoundingRectViewportUpdate); setDragMode(QGraphicsView: Sc) rollHandDrag) ; gameController=new GameController(scene(), this); setScene (gameController) - scene());}void GameView:keyPressEvent(QKeyEvent *event){ gameController-keyPressEvent(event);}void GameView:mousePressEvent(QMouseEvent *event){ if (event-button()==Qt:LeftButton) { gameController-mousePressEvent (。。); } else { QGraphicsView:mousePressEvent(。。); }}gamecontroller.h:
#ifndef GAMECONTROLLER_H#define GAMECONTROLLER_H#include #include #include #include 'bird.h'class GameController : public QObject{ Q_OBJECTpublic: GameController(QGraphicsScene *scene, QObject *parent=nullptr); void keyPressEvent(QKeyEvent *event); void MousePressEvent( QMouseEvent *event); QGraphicsScene* scene();private: void setupScene(); void addBird(); QGraphicsScene *gameScene; Bird *bird;};#endif //GAMECONTROLLER_Hgamecontroller.cpp:
#include 'gamecontroller.h'GameController:GameController(QGraphicsScene *scene, QObject *parent) : QObject(parent), gameScene(scene){ setupScene(); addBird();}void GameController:keyPressEvent(QKeyEvent *event){ if (。。键) ()==Qt:Key_Space) {bird-jump(); }}void GameController:mousePressEvent(QMouseEvent *event){ Q_UNUSED(event); Bird-jump();}QGraphicsScene* GameController:scene(){ return gameScene;}void GameController33 3603 3 360setupScene ( ) { //将背景、障碍物等元素添加到场景中//. //设置场景坐标和大小gameScene-setSceneRect(-200, -200, 400, 400);}void GameController:addBird(){ Bird=new Bird( ); gameScene-addItem(bird);}bird.h:
#ifndef BIRD_H#define BIRD_H#include #include 类Bird : public QObject, public QGraphicsPixmapItem{ Q_OBJECTpublic: Bird(QGraphicsItem *parent=nullptr);public sinners: void Jump();private: QTimer *timer; qreal yVelocity;};#endif //BIRD_Hbird.cpp:
#include 'bird.h'Bird:Bird(QGraphicsItem *parent) : QObject(), QGraphicsPixmapItem(parent), yVelocity(0){ setPixmap(QPixmap(':/images/bird.png')); setPos(-100, 0 ) ); //设置小鸟的初始位置timer=new QTimer(this); connect(timer, QTimer:timeout, this, Bird:jump);timer-start(30); //设置小鸟的移动速度和更新频率} void Bird:jump ( ) { //小鸟的跳跃运动yVelocity -=10; //调整跳跃高度setPos(x(), y() - yVelocity); //更新小鸟的位置if (y () 0) { yVelocity -=1; //添加重力加速度} else { yVelocity=0; setPos(x(), 0); }} 这是Qt 中使用QGraphicsView 和QGraphicsScene 函数的:010 一个非常简单的示例,仅显示如何实现-30000 的部分内容。您可以根据自己的需要,通过添加元素、关卡、物理效果等来进一步扩展和完善您的游戏。注意:示例图像资源必须提前准备好并在资源文件中正确引用。您需要将示例图像路径替换为您自己的图像资源。
标题:玩愤怒的小鸟游戏,愤怒的小鸟游戏开发者
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